Game
Caverns And Dryads

11 months ago

This one will also go for the protagonist. Soon I hope to show you some video of the monsters too.




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Continuing #mygamefeatures. Mosters have special attacks. They have animated effects. Monsters also have vulnerabilities and are inmune to some attacks.

#indiegames #turnbased #gamedev #devlog #rpg #rpggame #roguelike #roguelite

Another one of #mygamefeatures.

The world map. You can move freely towards the 29 dungeons, 7 cities, 4 sanctuaries. The map will also expand in the future to fit more, and there will be a teleport spell if you reach some milestones.

Hi! :) I've updated the cover art and the splash screen and fixed some bugs. There's a new release 1.0.5

I'm also working on the Windows version. I'll post news about it as soon as I finish the decorations and UI of that one.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

#mygamefeatures today is "lore of the Ancients". Sometimes you find some knowledge bits of the background of the game world, which creates immersion by revealing its story and events.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Another one of #mygamefeatures. Combat! Monsters have powers and special attacks. You have to be strategic and decide when to recover or cast magic, defend to attack the next round, try to escape, and what kind of attack may hurt the monsters.

#turnbased

More of #mygamefeatures. This time is the exploration map. You decide the path you follow so you avoid or confront monsters, find treasures... I added animations to scenery images and plan to add atmospheric effects and several others.

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

I changed the art of the splash screen video, and the cover. The heroine in the old one was not matching the style of the rest of the illustration, and light was not coherent.