This was originally a frame from a cutscene I uploaded to youtube when I was still using Gdevelop 5 for the game, and then heavily edited.
Next up
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Gave him a striped shirt and some spikier hair.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
After several shipping delays *it* has arrived DUN DUN DUN!!!
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Merry Christler! And a Happy Mew Years!
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Tried to practice drawing some more with a certain hedgehog.












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