This was originally a frame from a cutscene I uploaded to youtube when I was still using Gdevelop 5 for the game, and then heavily edited.
Next up
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Gave him a striped shirt and some spikier hair.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Merry Christler! And a Happy Mew Years!
Finally re-did the designs for the main trio in my new style.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
After several shipping delays *it* has arrived DUN DUN DUN!!!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).












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