This was originally a frame from a cutscene I uploaded to youtube when I was still using Gdevelop 5 for the game, and then heavily edited.
Next up
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Finally re-did the designs for the main trio in my new style.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Happy Crisis
Gave him a striped shirt and some spikier hair.











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