This was originally a frame from a cutscene I uploaded to youtube when I was still using Gdevelop 5 for the game, and then heavily edited.
Next up
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Wanted to try my hand at digital painting, I like how it came out.
Tried to practice drawing some more with a certain hedgehog.
Merry Christler! And a Happy Mew Years!
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
After several shipping delays *it* has arrived DUN DUN DUN!!!
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.











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