This was originally a frame from a cutscene I uploaded to youtube when I was still using Gdevelop 5 for the game, and then heavily edited.
Next up
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
I'm still trying to make this look and flow better, any advice?
Concept art for the first mini boss Ally Gater, I really like how she turned out.
I met Charles Martinet(former voice of like %99 of the Mario cast) today!
Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!
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