Game
Autumn of Death: Black Friday II
3 years ago

This week I fixed up the problems found during alpha testing, and have sent the beta off to two different people.

Now to wait to hear back from them. If there's no update next week, it's because no progress has been made as I'm still awaiting feedback.




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This week I spent all of my time coding in responses for everything I drew in the rooms last week.

Those are responses for left and right clicking, and using an item.

I also made a credit sequence, to give the game a bit of extra flair at the beginning.

The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.

The polishing phase continues.

I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.

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I've been working on the smaller stuff this week, such as bugs and missing art.

Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.

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​This week I finished spellchecking the script, and I'm now alpha testing.

I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.

Next week is the beta testing phase.

This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.

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​This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.

I added an extra step to one of the puzzles, and I've also been working on an easter egg.