We're Back (from the Nether)!
So a lot has happened in our lives (won't go into that much detail). But long story really short: We're back to work on this game!
And yes, We're using the Blender Game Engine version again (because it's so far the most complete). We have a lot planned, an "Alpha Demo" so to speak is in the works, Options menu is currently being fleshed out (though idk how many options we'll end up putting into the game...), and We've started refining the base gameplay loop (the first night of the Alpha demo is nearly completed, just need to make the Random Events, AI of the characters, and "Fail state"/Gameover stuff).
We're working full steam ahead on this project, and we hope to push something out by the end of May.
So for now... We're leaving this post here.
Oh yea that video is a early rough draft of the game so far.

Next up
Just wanting to showcase the new artwork for Henry's house! (the old design/artwork is the image on the far right, in case anyone was wondering..!)
Devlog 1: Fleshbond
the pain of making follower/party member overworld movement...
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
And we stand by our thoughts on this.
Jessica's sprite compared to Charlie's sprite.
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
Got the volume to work... After much hassle... ~ WoS Meia #FazbearResurgency #FnafFangame #Fnaf
Ref sheet for one of our original game characters.














0 comments