Game
Outertale (Project Spacetime)
4 years ago

to make life easier for me, ima split foundry development into 3 parts. zone 1 (ends at undyne chase 1), zone 2 (chase 2), and zone 3 (boss fight) and each one will be completed before the next, including genocide. so far, i'd say 25-35% of zone 1 is done




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Next up

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

we do a little computing

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

just kidding heres the real 2000 follower special

(he made it even better)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

literally 1984

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

To whomever it may concerneth