Between the team member being sick and covid we as previously mentioned had to pause the project. In the past couple months we went from the groud up working on story, dialouge, boss fights ideas, level design and a lot more. I even been rewriting the code to improve the feel of the project.
While waiting for the other members of the project to be able to work on it again me and an artist decided to make a smaller project to give us something to do. A multiplayer coop project with inspiration from Super Meat Boy, Spelunky 2, and Bloody Trapland.
I will be making a game page on it in the coming weeks. We might not have the multiplayer in the first couple alphas, but we will start getting it ready for people to test out and enjoy. This project is a much smaller scale obliviously it ain't a full blown RPG project with dozens of characters. This makes it easier to do as a team of two. Me and the one artist. We just want to do this to keep the community alive and so forth. Also gives a chance to test out new tools coming from Unity Engine and other tools outside the engine. So in a couple weeks I will give a link to the project. The first couple devlogs might not have a playable build, but it will at least give some ideas for what we are doing.
Yo9u guys have a good day.
Next up
We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565
Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.
Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.
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