Game
A Day In The Life
6 years ago

Today I hope to show off atleast two more mechanics as im wanting to keep this page updated regularly so people interested in it can learn more about whats going on and just what the game will include as a handfull of screenshots isnt alot to go on.




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I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Buttons ver 2- jumpscare Test

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Character customization: How and why bother? (expand)

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

(Mines and menus preview build)

Available for testing now

Opinions on a new graphics style?