PT-BR:
Hoje foi dia de testar a versão em build do meu jogo! Muitos novos bugs foram descobertos, mas todos eles (que eu saiba) já foram corrigidos. O lançamento se aproxima!
(matando os bugs)
Today I tested the build version of my #indiegame. Many new bugs were discovered and all of then (that I know of) was fixed. Launch is near my friends!
#devlog #indiedev
PT-BR:
Hoje foi dia de testar a versão em build do meu jogo! Muitos novos bugs foram descobertos, mas todos eles (que eu saiba) já foram corrigidos. O lançamento se aproxima!
(matando os bugs)
My #indiegame Breath will soon receive some updates with improved visuals, bug fixes, new title screen, etc. Pro-tip: now for the spider stick to the wall you need to jump!
Breath is on #Steam! #indiedev
Pt-Br:
For this #screenshotSaturday I show one of the bosses of my #indiegame Breath! Last 6 hours Breath is discounted on gamejolt, the promotion keeps on, buy Breath now (discounted) and earn a steam key when released ;) #gamedev
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
Bora participar de uma #gamejambr para conhecer uns servers do discord? É possível participar jogando e votando também: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar também só me dar um toque!
New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame
Doing some testings for my next game... all looks good so far
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
Working on visuals improvements for my #indiegame Breath... created that gore texture using ShaderGraph :D #gamedev #madewithunity Breath is also on #steam: https://store.steampowered.com/app/1475350/Breath/ PT-BR:
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
0 comments