Game
Undertale Yellow: Done Justice
4 months ago

Took a look at the Dunes for a bit so I could practice coding a particular dialogue situation for WoP.

The mine assets have some parallels with UT Waterfall's assets. I'd almost say it must have been heavily modified off of them.

I better experiment...




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Condensed some more rooms in size and cut room_darkruins_02 outright for the crime of being a straight line with nothing in it. 8.88 additional seconds of travel time have been saved, plus not needing to move the y camera in room_darkruins_06.

My insomnia was so strong that I got this room done too for another timesave of roughly 2.88 seconds (and cut another lame long hallway room for 7.11 seconds) Also worked a bit on the first Dalv Cutscene. Camera Pan and Dalv Yapping mainly.

Spruced up an old Dalv Redesign that @Fanimator_Animations made ages ago, with some help from @ThatOneJ ! Probably not going to use it for UTY Done Justice, but perhaps a place can be found for them in a rewrite?

Fixed audio problems in prior videos by updating Gamemaker Studio 1 to 1.4.999, turns out it had a steam beta I could have used this whole time! Flowey now does a little bit of trolling if you're too chatty. Dalv? Oh yeah I finished his cutscene too.

Got this funny bug while playtesting lol

A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.

Sorry for the lack of Devlogs. Was pretty busy (And sleep problems. Still do.) WoP is cancelled so I have more time to commit to this project. I condensed this room from UTY today. It's 3.77 seconds faster to walk now. As fast as running in UTY.

Lil bro fell into the Undertale Yellow

A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.

Worked on the Corn Maze and Flowey Dialogues today. A notable change here is that the Pebbles Room Entrance is inside the maze itself. I expect to have this maze done tomorrow with interactables and clutter. (Oh... How I loathe clutter...)