Game
Undertale Yellow: Done Justice
3 months ago

Took a look at the Dunes for a bit so I could practice coding a particular dialogue situation for WoP.

The mine assets have some parallels with UT Waterfall's assets. I'd almost say it must have been heavily modified off of them.

I better experiment...




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I ended up thinking of a new attack similar in format to the Froggit Leap Attack for Flier. Fitting since these are absent in Yellow. Might be interesting to think of a couple more of these for various Monsters, especially for the ones lacking pizazz.

A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.

Made progress on the Flowey Intro today!

Spruced up an old Dalv Redesign that @Fanimator_Animations made ages ago, with some help from @ThatOneJ ! Probably not going to use it for UTY Done Justice, but perhaps a place can be found for them in a rewrite?

This has to be my favorite out of the new shortened item names that appear in battle. UTY Missed out on comedy gold.

2 Day Devlog Streak lets goooooo Added a small flavor addition of the Missing Poster that allows it to be used in the small amount of time we have it. It's functionally useless still, but it should be nice to have over clover not doing anything with it.

A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.

Got this funny bug while playtesting lol

Toriel sword

Wasn't expecting to make a Devlog today because of Wonders of Patience, but I managed to make some progress while trying to help with someone's UNDERTALE mod. Weapon on-hit effects are now in-game! (Speed also stacks like in UT for the Coffee Beans)