Next up
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Managed to make a nice little system for cooking food!
You can make your player portrait match your choice of clan now!
Everything tile in this game can be manipulated. Want a river? You've got it.
Lemme at 'em!
Plants and color were sorely missed in previous screenshots!
My handsome boy!
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
Currently, when the player dies, they respawn back at the start. What should a death screen look like?














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