Next up
My handsome boy!
Working on building above the game level today. Doing a little redesign of the tiles as well.
Trap tiles have been added to the game. These tiles deal damage to the player when they are stepped on. This opens up a ton of potential ideas! The example shown is a type of grass that will be used by the grass boss.
Lemme at 'em!
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Managed to make a nice little system for cooking food!
You can make your player portrait match your choice of clan now!
Everything tile in this game can be manipulated. Want a river? You've got it.
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
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