Next up
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
My handsome boy!
Lemme at 'em!
Plants and color were sorely missed in previous screenshots!
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
Everything tile in this game can be manipulated. Want a river? You've got it.
You can make your player portrait match your choice of clan now!
Trap tiles have been added to the game. These tiles deal damage to the player when they are stepped on. This opens up a ton of potential ideas! The example shown is a type of grass that will be used by the grass boss.
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Working on building above the game level today. Doing a little redesign of the tiles as well.
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