Next up
Plants and color were sorely missed in previous screenshots!
Managed to make a nice little system for cooking food!
You can make your player portrait match your choice of clan now!
Saving and loading has now been implemented. Your character position, items, quests, npc information and all of the tile information (including plant positions and growth progress) has been maintained. See the full post here: https://sweepnet.itch.io/food-for-crows/devlog/693037/saving-and…
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Everything tile in this game can be manipulated. Want a river? You've got it.
Lemme at 'em!
My handsome boy!
Working on building above the game level today. Doing a little redesign of the tiles as well.
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