Next up
Managed to make a nice little system for cooking food!
Trap tiles have been added to the game. These tiles deal damage to the player when they are stepped on. This opens up a ton of potential ideas! The example shown is a type of grass that will be used by the grass boss.
Working on building above the game level today. Doing a little redesign of the tiles as well.
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Plants and color were sorely missed in previous screenshots!
Lemme at 'em!
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
You can make your player portrait match your choice of clan now!
My handsome boy!
Everything tile in this game can be manipulated. Want a river? You've got it.
















0 comments