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Plants and color were sorely missed in previous screenshots!
Saving and loading has now been implemented. Your character position, items, quests, npc information and all of the tile information (including plant positions and growth progress) has been maintained. See the full post here: https://sweepnet.itch.io/food-for-crows/devlog/693037/saving-and…
Lemme at 'em!
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Everything tile in this game can be manipulated. Want a river? You've got it.
Managed to make a nice little system for cooking food!
Currently, when the player dies, they respawn back at the start. What should a death screen look like?
My handsome boy!
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
Trap tiles have been added to the game. These tiles deal damage to the player when they are stepped on. This opens up a ton of potential ideas! The example shown is a type of grass that will be used by the grass boss.
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