Game
Muppy Muddington Tale




4 years ago

Tried to animate a cutscene. Hopefully it looks good! I am aware of the weird texture change in the second gif, It'll be fixed soon. These are (mostly) spoiler free by the way. Also an update in the article section and a goofy (possible) event as Dark.


Current game progress estimate(7/9/2020) : %10

I changed the name of the game. I feel as if the old Title was kind of bad, even though it describes it didn't really roll well with me.(previously known as Muppy The Bunny : A Tale of Redemption) and is now known as Muppy Muddington Tales.

Progress has been very slow lately, and since I want to fit a ton of details that would take a lot longer than I would like, I decided to change this to an episodic game. A list of planned chapters(may be more, may be less) include :

Episode 1. A Tale of Redemption.

Episode 2. Two Sides.

Episode 3. Friend or Foe?

Episode 4. Tricked.

Episode 5. Reanimation.

Episode 6. Realization....

Episode 7. Finale.

Also I did finally get the basic controls and style mostly ready, but now I've got to design some levels(which takes me forever because I like changing stuff)



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Concept art for the first mini boss Ally Gater, I really like how she turned out.

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!

Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh