Game
Muppy Muddington Tale




6 years ago

Tried to animate a cutscene. Hopefully it looks good! I am aware of the weird texture change in the second gif, It'll be fixed soon. These are (mostly) spoiler free by the way. Also an update in the article section and a goofy (possible) event as Dark.


Current game progress estimate(7/9/2020) : %10

I changed the name of the game. I feel as if the old Title was kind of bad, even though it describes it didn't really roll well with me.(previously known as Muppy The Bunny : A Tale of Redemption) and is now known as Muppy Muddington Tales.

Progress has been very slow lately, and since I want to fit a ton of details that would take a lot longer than I would like, I decided to change this to an episodic game. A list of planned chapters(may be more, may be less) include :

Episode 1. A Tale of Redemption.

Episode 2. Two Sides.

Episode 3. Friend or Foe?

Episode 4. Tricked.

Episode 5. Reanimation.

Episode 6. Realization....

Episode 7. Finale.

Also I did finally get the basic controls and style mostly ready, but now I've got to design some levels(which takes me forever because I like changing stuff)



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I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Tried to practice drawing some more with a certain hedgehog.

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Wanted to try my hand at digital painting, I like how it came out.

Finally re-did the designs for the main trio in my new style.

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do