
Tried working on my compute shader for lights... ended up with a full-on 'gamer' effect
Next up
Buenas gente,
Estoy desarrollando un Roguelike en stream y les comparto el ultimo resumen de lo que hicimos estos meses por si a alguien le interesa.
Dungeons Procedurales & IA
Saludos!
Tile-based FOV
Working in a prototype Shoot 'em up Idle Game. Any feedback is apreciated !
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Procedural World Map Generator Rogue-Like Style (??) (WIP)
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Working with blood impact effects.
Tile Light Based - Compute Shader
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Procedural Dungeons - First Phase ------------------------------------------ Dungeons Procedurales - Primera Parte












0 comments