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12
1 year ago

Tried working on my compute shader for lights... ended up with a full-on 'gamer' effect 




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Quick look at last month’s grind. [Gameplay]

Buenas gente,

Estoy desarrollando un Roguelike en stream y les comparto el ultimo resumen de lo que hicimos estos meses por si a alguien le interesa.

Dungeons Procedurales & IA

https://youtu.be/Gxs-eDOx0HE

Saludos!

Tile Light Based - Compute Shader

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Working with blood impact effects.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Procedural Dungeons - First Phase ------------------------------------------ Dungeons Procedurales - Primera Parte

Tile-based FOV

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Procedural World Map Generator Rogue-Like Style (??) (WIP)