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Quick look at last month’s grind. [Gameplay]
Tile-based FOV
Working with blood impact effects.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Procedural Dungeons - First Phase ------------------------------------------ Dungeons Procedurales - Primera Parte
The Hive - Everything is a Crab
Tried working on my compute shader for lights... ended up with a full-on 'gamer' effectÂ
Procedural World Map Generator Rogue-Like Style (??) (WIP)
We started making a game about flipping tables. We ended up making all of this too.
Buenas gente,
Estoy desarrollando un Roguelike en stream y les comparto el ultimo resumen de lo que hicimos estos meses por si a alguien le interesa.
Dungeons Procedurales & IA
Saludos!












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