I have tested the offline and online versions with a game file i've made in the offline version, and neither works. I then proceeded to test a game i made on my Scratch profile and it worked fine. When i say broken, i mean literily NOT starting the project at all, even when i close the tab the sound from the game keeps playing, and it makes my browser bug up. I have no idea what's going on. And before you ask, the project is to large to upload to Scratch
Next up
When you see this at the movie theater (Halo Fireteam Raven)
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Rate (not good at pixel art)
Something is wrong with my shockwave 2
Trying my hardest to get a working alpha build out soon. (turn volume up)
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
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