Game
Tsalagi

2 years ago

Turkey and stuffing are brain food Lots of progress tonight. Animations are lacking, but battles are being fought


Figured out a way to streamline follower abilities, making the follower battle menu versatile and efficient. Player attacks, then, if the follower has greater than 0 HP, the follower attacks If follower is dead, it goes straight into the between and then to the enemy.

Enemies will now choose a target and attack (65% chance it's the player, unless the follower is down, in which case, it's 100% the player). Picked some of my favorite enemies from PM2 to fill in for experimenting with different enemy types (ground/air/untouchable)

I got the battle scene looping appropriately, but with these enemies, however experimental, I can now get into the nitty gritty with attack and defense and not worry about them trying to talk to me like the poor stand-in NPCs

When all enemies have attacked, a check is made to see if we have any enemies left. If we do, loop back to the player. If not, ta-da! Battle's over



0 comments

Loading...

Next up

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish