Game
Tsalagi

2 years ago

Turkey and stuffing are brain food Lots of progress tonight. Animations are lacking, but battles are being fought


Figured out a way to streamline follower abilities, making the follower battle menu versatile and efficient. Player attacks, then, if the follower has greater than 0 HP, the follower attacks If follower is dead, it goes straight into the between and then to the enemy.

Enemies will now choose a target and attack (65% chance it's the player, unless the follower is down, in which case, it's 100% the player). Picked some of my favorite enemies from PM2 to fill in for experimenting with different enemy types (ground/air/untouchable)

I got the battle scene looping appropriately, but with these enemies, however experimental, I can now get into the nitty gritty with attack and defense and not worry about them trying to talk to me like the poor stand-in NPCs

When all enemies have attacked, a check is made to see if we have any enemies left. If we do, loop back to the player. If not, ta-da! Battle's over



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Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

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Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

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This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

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