Game
Tsalagi

2 years ago

Turkey and stuffing are brain food Lots of progress tonight. Animations are lacking, but battles are being fought


Figured out a way to streamline follower abilities, making the follower battle menu versatile and efficient. Player attacks, then, if the follower has greater than 0 HP, the follower attacks If follower is dead, it goes straight into the between and then to the enemy.

Enemies will now choose a target and attack (65% chance it's the player, unless the follower is down, in which case, it's 100% the player). Picked some of my favorite enemies from PM2 to fill in for experimenting with different enemy types (ground/air/untouchable)

I got the battle scene looping appropriately, but with these enemies, however experimental, I can now get into the nitty gritty with attack and defense and not worry about them trying to talk to me like the poor stand-in NPCs

When all enemies have attacked, a check is made to see if we have any enemies left. If we do, loop back to the player. If not, ta-da! Battle's over



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Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs