Figured out a way to streamline follower abilities, making the follower battle menu versatile and efficient. Player attacks, then, if the follower has greater than 0 HP, the follower attacks If follower is dead, it goes straight into the between and then to the enemy.
Enemies will now choose a target and attack (65% chance it's the player, unless the follower is down, in which case, it's 100% the player). Picked some of my favorite enemies from PM2 to fill in for experimenting with different enemy types (ground/air/untouchable)
I got the battle scene looping appropriately, but with these enemies, however experimental, I can now get into the nitty gritty with attack and defense and not worry about them trying to talk to me like the poor stand-in NPCs
When all enemies have attacked, a check is made to see if we have any enemies left. If we do, loop back to the player. If not, ta-da! Battle's over
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