Next up
Yeah, we're doing this.
New project is having a fun, early outing.
:)
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
First signs of danger.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Figured it out.
New look, new direction.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
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