Game
Carnage in Space: Crucible



1 year ago

Unfortunately, I've hit a creative block writing story content.

So what's the best cure for creative block? Doing something else!

So here are some design concepts I'm playing with for an eventual sequel.

Design notes below \/


As you can see, this interface builds on the "digital gemstone" aesthetic that I came up with for Crucible. Unlike Crucible, this one swaps out the metallic gray backgrounds for clear, tinted glass ones.

You might have seen a little of this in my Crucible screenshots, but each playable character has their own "highlight color" that the interface will match. Here, the glass will take on a tinted color to match the character it's associated with. This goes for interface panels, the message box, etc. You'll notice the inventory pane on the left side of the screenshot is tinted Nightmare cyan here!

Another touch I just came up with is the new menu cursor - this one is a glowing, animated background that goes behind the text. It's another thing that I hope will add more personality to the (future) game, and I intend to incorporate that dithered transparency gradient for other things, like character portraits.

I also want to make the geometry stand out to make the entire UI more memorable. This is just a rough draft, but you can see the backgrounds at the top corners are molded to the health bars. I intend to do more of that on the left, center, and right panes as well.

You may also notice some other details in this mockup, like that "Swap" button. I wonder what that does?



5 comments

Loading...

Next up

Hmm, what was that someone said about backstabbing?

Rejoice! The jankiest puzzle in the game has been re-done.

It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.

Operative Delta, elite assassin.

She'll play some sort of part in Kodon's upcoming story content.

The only question is just how much stabbing this part will involve!

@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel before the quest ends on April 15 and you'll get Coins!

Egad, what's with all the enemies popping out of the walls lately? Can't you all just sit out in the open like proper gentlemen?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

There's something off about this room.

Almost as if we've entered a new dimension - a THIRD dimension.

Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?

Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).

Here's a little preview of that something!

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Avast! Space pirates!

And what's a captain without his crew? These scoundrels will be among the first to make life difficult for you in Phase 3.