Game
Carnage in Space: Crucible



2 years ago

Unfortunately, I've hit a creative block writing story content.

So what's the best cure for creative block? Doing something else!

So here are some design concepts I'm playing with for an eventual sequel.

Design notes below \/


As you can see, this interface builds on the "digital gemstone" aesthetic that I came up with for Crucible. Unlike Crucible, this one swaps out the metallic gray backgrounds for clear, tinted glass ones.

You might have seen a little of this in my Crucible screenshots, but each playable character has their own "highlight color" that the interface will match. Here, the glass will take on a tinted color to match the character it's associated with. This goes for interface panels, the message box, etc. You'll notice the inventory pane on the left side of the screenshot is tinted Nightmare cyan here!

Another touch I just came up with is the new menu cursor - this one is a glowing, animated background that goes behind the text. It's another thing that I hope will add more personality to the (future) game, and I intend to incorporate that dithered transparency gradient for other things, like character portraits.

I also want to make the geometry stand out to make the entire UI more memorable. This is just a rough draft, but you can see the backgrounds at the top corners are molded to the health bars. I intend to do more of that on the left, center, and right panes as well.

You may also notice some other details in this mockup, like that "Swap" button. I wonder what that does?



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FINAL UPDATE: Kodon and More

Carnage in Space: Crucible is now out of Early Access!

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

There's more!

Crimson doesn't know the meaning of overkill! Just how many attacks does he have at his disposal?

I'll give you a hint: More than this.

We haven't even seen his specials in play yet...

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I can't wait to share it with you all!

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WE'VE GOT A RELEASE DATE, BABY!

It's been a LOOOONG time coming - this game's been in development for OVER 8 YEARS and I couldn't be more excited to share it with you all in just 24 days!

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Aaaaaaaaaaaaaaand we're still at it!

Special number 2: Javelin Fusillade.

That's quite a lot of javelins. And a lot of explosions. I don't think this guy is ever going to calm down.