Game
FEAR FABLES: UMBRA PROTOCOL
8 months ago

UPDATE 1.0.1 IS OUT


Bugfixes:

  • Pressing the "Try Again" button no longer wipes specific parts of your save file.

  • The Results Screen should calculate your final time more accurately now.

  • General polish

Changes:

  • The Umbra Sangoris' health has been decreased.

  • The Umbra Sangoris' speed has been decreased.

  • The Umbra Sangoris' lunging attack has been made faster.

  • Objectives have been added, to give players a better idea of what they're doing.

  • Certain objects have been moved.

  • S-Rank requirement for time has been made easier.



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I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".

UPDATE 1.1.0

Grenades are now fully implemented!

Some lighting and visuals updates.

Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.

Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff

Tiny sneak peek at the threat you will face in this game.

Fun extra addition: Lights can be broken. Might help to avoid detection from certain enemies

Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.

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