Game
FEAR FABLES: UMBRA PROTOCOL
4 months ago

UPDATE 1.1.0a


Fixes: 

- Fixed a bug in which items would respawn upon death or Restart when they were not supposed to

- Fixed a bug in which the Umbra Sangoris could slap the player out of bounds

- Fixed a bug in which the Umbra Sangoris could jump out of bounds

Changes:

- Made the Med Bay and Research Bay hallways slightly different visually

- Adjusted the Umbra Sangoris' AI when investigating noises

- Lowered the Umbra Sangoris' overall movement speed



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I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".

Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.

Tiny sneak peek at the threat you will face in this game.

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.

Grenades are now fully implemented!

Phew. Barely made it. Game's out! I am EXTREMELY pleased with this game overall and am looking forward to seeing what people think!

UPDATE 1.1.0

Fun extra addition: Lights can be broken. Might help to avoid detection from certain enemies