Game
FEAR FABLES: UMBRA PROTOCOL
5 months ago

UPDATE 1.1.0a


Fixes: 

- Fixed a bug in which items would respawn upon death or Restart when they were not supposed to

- Fixed a bug in which the Umbra Sangoris could slap the player out of bounds

- Fixed a bug in which the Umbra Sangoris could jump out of bounds

Changes:

- Made the Med Bay and Research Bay hallways slightly different visually

- Adjusted the Umbra Sangoris' AI when investigating noises

- Lowered the Umbra Sangoris' overall movement speed



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Some lighting and visuals updates.

Tiny sneak peek at the threat you will face in this game.

I took a week off from developing other things to prevent burnout.

I made this instead.

It's dumb.

Play it anyway.

https://gamejolt.com/games/stickfinder/975911

UPDATE 1.1.0

Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.

Grenades are now fully implemented!

Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.

Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!

Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff