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Game
Sonic: Speed Nexus
11 months ago

UPDATE : Added dash ramp and trick ramp with proper animation and voice and high quality materials.
Version 0.4.0 (MAJOR UPDATE) out now.

Took me 5 hours and almost made my pc crash, so you better play it




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PATCH UPDATE : Fixed a few bugs from 0.5.0 and cleaned up the character's code to work smoothly. And ofc made this video as a gameplay preview for people (ignore the fps)

Version 0.5.1 out now

UPDATE : Added voice when boosting or homing attacking (already added for death and damage) and dash panels. Version 0.3.3 gonna be out in a few minutes EDIT : It's out now

QUICK UPDATE : Fixed graphics quality settings when the actual graphics quality is more than the selected one in the settings. Also added resolution scale change with graphics settings. Version 0.3.2 now available for download (i.e. this update)

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

UPDATE : Added light particles when boosting, jumping or collecting a ring. Fixed no damage invinsibility, or sometimes not any damage after getting once - bugs you may have never even noticed.

Version 0.3.1, now available for download on the game page.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

MAJOR UPDATE : Added drifting (1 for left and 3 for right, just like generations) Version 0.5.0 out now. Spent over 10 hours on this so you better play it

Cool sunky draw, tryng fire light