Next up
PATCH UPDATE : Fixed a few bugs from 0.5.0 and cleaned up the character's code to work smoothly. And ofc made this video as a gameplay preview for people (ignore the fps)
Version 0.5.1 out now
UPDATE : Added voice when boosting or homing attacking (already added for death and damage) and dash panels. Version 0.3.3 gonna be out in a few minutes EDIT : It's out now
QUICK UPDATE : Fixed graphics quality settings when the actual graphics quality is more than the selected one in the settings. Also added resolution scale change with graphics settings. Version 0.3.2 now available for download (i.e. this update)
UPDATE : Added light particles when boosting, jumping or collecting a ring. Fixed no damage invinsibility, or sometimes not any damage after getting once - bugs you may have never even noticed.
Version 0.3.1, now available for download on the game page.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
MAJOR UPDATE : Added drifting (1 for left and 3 for right, just like generations) Version 0.5.0 out now. Spent over 10 hours on this so you better play it
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Cool sunky draw, tryng fire light
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