Hey all!
And here I was thinking I’d not have any time up to 1st of August! I found a week or so of time to work on Checkmate and this new update has A BUNCH of improvements!
Here’s the full changelog:
Fixed an issue where the option “Disable enemy clock” would not effect real-time mode
Fixed an issue where the method of culling used was actually slower than drawing the objects themselves instead
Added forests
Improved the look of the flowers & grass
Improved the look of the castles
Fixed a rare issue where the game would hang when loading a level
Got rid of the forest & grass objects; They are now stored in a list for more optimized reading
Renewed the entire graphics pipeline
Optimized the menu & GUI shader
Revised most of the shaders to be more optimal
Reduced amount of surfaces from 10 to 4 (reducing VRAM requirements significantly)
Fixed an issue where the fog in Classic mode could extend beyond the world borders
Refactored a bunch of code
Reset a lot of values for a better looking environment (such as bloom amount, saturation, contrast, etc.)
Significantly reduced the amount of postprocess blur
Fixed some of the Dutch translation
Added a new option which allows you to choose whether detail objects (grass, birds, etc.) should cast shadows (Off significantly saves performance)
Fixed an issue where the options menu in-game wasn’t localized
Fixed an issue where you could build off-screen
Fixed an issue where building sometimes didn’t care whether the spot was already taken
Fixed an issue where a tree could spawn inside the castle
Fixed an issue where lag would occur when zooming in/out
Capped the amount of cooking pots the AI can place, so it will stop creating them infinitely
Revised the fog model for more smoothness (still has some issues near the borders)
Improved board model colours; White is no longer super white
Updated menu backgrounds to reflect the new graphics
Adjusted diffuse lighting values so that diffuse shadow does not overlap casted shadows
Created better contrast between colors
Fixed an issue where there were no sound effects on the pre-game options screen
I’ve updated the screenshots on the page to reflect the new graphics.
If you were having performance issues in the past, I highly recommend to check out the game again - The performance has been boosted significantly and there are now a couple of new options to give you more control over intensive render processes (like shadows, for example).
Have a great day and catch y’all later!
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