Game
Petal To The Metal
2 years ago

Update: https://plisken.itch.io/petal-to-the-metal/devlog/536047/long-time-no-see

TLDR: Porting the game to a new engine because I don't want to pay a subscription for GMS, and I'm calling this version Legacy Ver. New engine will be Godot. Debug Mode added. Press F9 to activate it.




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Tis the season

Potential Health/stamina meter:

This fighting game has an interesting roster...

Character portraits of the 3 main characters! (Left to right, Venus, Lilly, Kat). I rarely show off the other two characters. Just note that they're simply supporting characters and won't be playable.

I've begun adding backgrounds to the test area. Here is a glimpse at how it looks. I've made some slight adjustments to all of them, the main one being color I've also added some lighting effects. below the forest is slightly darker than above the trees

boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.

Spooky season is upon us!

Time-lapse of the Hallowe'en sketch:

Hello! I've been taking a break from this project, and focusing on other things. Just checking in. I will continue development once I'm ready. I've learned a lot since starting, but it's a lot of work and I don't wanna get burnt out. Thx for patience!

Working on a prototype for a block puzzle game I'm thinking about making. I've got the basic block physics down. Just gotta smooth a few things, then I can start working on the actual mechanics