Throughout the process I've been spending a lot of time crafting the story. A majority of the story is based off some real-world science, events, and technology, therefore things have to logically align. (I hate plotholes.) This is challenging, but the story here is the single most important aspect of the game. The first HUMAN was fairly cut-and-dry, but I want to expand on this concept and show how reality is not actually so far from fiction.
My hope is: by the end of the game, the player should feel the weight of existential horror, now viewing life from a different perspective.
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