guess I was quiet for awhile…
That does NOT mean I was doing nothing, oh no!
What gets me a bit at this moment is that before I took on a project this large in LÖVE, I’ve always worked with BlitzMax, and damn do I have a large bunch of modules written in it I used in every BlitzMax program that are now all -poof- useless as BlitzMax code is not useable in LÖVE. As this may be my first, but NOT my last big project in LÖVE, I needed to do some more “under da hood” work, and that was a time consuming process, but totally not interesting enough to talk about here. It was kinda boring actually.
On the game I’ve made a start to get more done in Windville city, and I’ve scripted Ryanna’s first encounter with Prince Nino.
I wish I could start inviting those who like to try the current alpha version in, but a few extremely critical bugs have been discovered which need fixing first. After that I can seriously allow people to see what I have up until now… Windville will get me quite some work, not to mention that adding new characters into an RPG game never goes without cockroaches (that’s what I call bugs that take forever to fix), and as Nino will join Ryanna in her quest… Well, this is may be the first RPG I create with LÖVE, but it’s not the first RPG I make in general (and I’ve never used tools like RPG maker for that), so I know what I’m doing….. (I hope)
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