No pics this time because it's more of those "under the hood" type updates! :)
I have *FINALLY* fixed that annoying downward slope glitch! Turns out that was caused by zeroing out y velocity when on the ground. Stepping off flat ground (onto a downward slope) would cause the fighter to enter their airborne state. This is because there was a lag caused by the velocity being 0 the past frame, and then the game was trying to move the fighter down toward the sloped ground in the next frame, so the ground was not being detected yet. So that's what was causing that short fall then land glitch. I implemented a secondary check in front of the fighter, or behind if moving backward), and if it detects a downward slope, it will cancel out the zeroing of the vertical movement, allowing your fighter to stick to the ground properly! And when you're off the down slope, and say, back on flat ground or an upward slope, then the zeroing can come back.
Next up, I have done a TON of work on the forward air animation! I still need to change things, add flourishes, and finalize it, maybe add a bit more ending lag, but otherwise it's getting there! After that, it'll be time for the landing counterpart. After this, all that'll remain animation-wise is the new Side Special, the new Final Smash and eventually the new victory animation I have planned to replace the one where Mario creates fire in his hand.
Next, I am adding ceiling tech support for when you're in the tumble state. I will test it soon, but if you're on a stage, for example, with wind pushing you up while you're in tumble, I want you to be able to ceiling-tech out of it :)
Another high priority in my list is to be able to stop the fighter at the edge of the stage when using (grounded) moves that translate their body: ie dash attacks or roll dodges. Currently, you will fall off the edge every time, including with roll dodging or god forbid, a Forward Smash, so this is something I would like to look into soon-ish.
Finally, I've begun to setup blast zones in my scene. I'm tired of always having to reset Play mode everytime I accidentally fall off and fail to get back up lol. Of course, this includes setting up respawn platforms too :)
I would love to keep this updated more, I swear. But sometimes it's hard to generate enough content =(
Take care,
~TF
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