Before starting this off, I want to apologize for my little meltdown on my main page. I feel terrible for letting my temper get away from me, so sorry you had to see that D: Next up, thanks to those who expressed worry or concern. It does mean a lot!
Now! With no further ado, I present the updates:
1) I refined the footstool jump, and added the ability to "short hop" from it. As in the original games, your jump height will be halved after each jump. Because some fighters may have faster fall speeds, they may not be able to footstool as many times or as high.
2) As you can see above, I have teetering off edges, aka "Ottotto", half-working. The way my turning code is done will sometimes make it not work, so I have to figure that out and then it'll be fine. It works, though, in the sense that you can only teeter off a ledge you're facing. Like above.
3) Still no luck on stopping fighters' movement on grounded edges in order to not make them fall off platforms. I'm having a real issue with this one for some odd reason...
4) I still have the intention of doing a test Throwing item and work on Grabs. Right now, I have a Hip bone object, which allows fighters to be footstooled. I will also use it to interact with Grab collisions. :) I have a VERY general idea of how throws work, so I'll figure that out, I believe. This will also allow me to test, and implement, wall and ceiling techs, which will be cool! Otherwise, I can always code my "clone" Mario to attack when I get near him so I can redo knockback and try that out. As for items, I'm gonna start with Throwing types, then move on to shooting, battering, etc. I intent to try to bring back all Items from official Smash games.
5) Kold! Aren't you gonna show us more moves? Well, yes, eventually, right now I'm just working on other gameplay things~!
It's not much, but it's something! See ya!
~KV
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