Game
Judgment of Heaven
5 years ago

Updated to version 1.1

Changes:

Overhauled controls to allow for control rebinding

Updated UI to have actual button prompts

Azrael's clouds start at the center so they can't trap player




0 comments

Loading...

Next up

What a weird place, this looks different from the other levels...

Uh oh...

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Today I am very proud to announce DLSS 5 support for Cobalt Moon!

#AprilFools #KamenRider

Little sneak peek at the enemies in Level 4

Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!

Aside from some back end refinements, got the attacks implemented for the Emerald Warden. Now to build out some more of the level.

#ScreenshotSaturday

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

Got a fancy game sprite to show for one of the cutscenes

For #ScreenshotSaturday, I have a new enemy type: the Emerald Warden! They guard Jade Penitentiary.