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3
9 months ago

Updates for MISANTHROPY Remake (See Below)


I have begun working very hard on this. I will be taking my time for now on, and due to that, updates will be less often, but each update will have more.

In the video above, I give a general understanding of how weapon and armor mechanics will work (subject to change)

I wanted to add some colored text to describe certain things, such as ATTACK and DEFENSE. Of course MAGIC will have a special color once items with that stat are implemented.

Things that pertain to certain attributes will be the same color to help identify them.

From now on, enemy and player sprites (as well as attack sprites) will not be outlined in black or white, but in the traditional Deltarune style.

There will be a second video shortly showing how the battle mechanics will work.

Merry Christmas and remember --

REMAIN HOPEFUL



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Good news! Phase 1 is now finished, and Phase 2 is now in the works (see screenshot for a peek) Once I have a chance, I will work on creating a gamepage so you all can receive more consistent updates

Made the first 2 attacks, and made some attacking animations for the Knight.

Edit: Since the earlier poll tied, I'm going to increase XSlash's TP cost to 50, but add a 30 HP heal factor.

Ngl, I'm really happy with how these attacks turned out.

New Battle Intro where you can choose the music you want to here while in battle.

The intro has a few bugs, but I need to start working on the actual attacks before it's gets to close to the Anniversary day. (I suck at attack coding)

Top - NEW sprites

Bottom - OLD sprites

Hollow Knight in Deltarune be like Yes I made this :)

Introducing: Deltarune Gameboy'd | Kris vs. the Roaring Knight ----------------------------------------------------------- A WIP in progress fangame in the style of Gameboy Color being made for the Undertale 10th Anniversary!

After learning some new spriting techniques, I remade the attacking animation.

Phase 2 gameplay. I've made 2 new attacks, and I feel that the difficulty is suitable.

Also made warnings for phase 1 and 2 attacks so all attacks are actually dodgeable.

Deltatraveler 2 be like: (/j)

I haven't made the sprites yet so just enjoy Kris and Susie being in yet another place that physically and virtually should be impossible for two weird and edgy teenagers to reach.

Updated the Battle UI so it won't feel so cramped.

Also added a single map with some simplified graphics.

After looking back at my code, I realized there was so much repetitive garbage. So glad I cleaned it out.