Game
FNaF World XL
7 months ago

V 1.1.9 is finally live!


xl_patch_banners_end_of_ce.png

It's in about the best shape I can currently get it, and it's been awhile since the last proper build release. So... yeah!

New Content:

-Challenger encounters have received a massive overhaul. They will now engage the player immediately after a regular battle when they appear!

-A Secret Roster has appeared! When a Mystery Box, Roulette Ticket or the new chip is used by the party, you might get help from Lolbit, Deedee, Mendo and/or Possy!

-3 new skills are now in play:

Tempest, Byte Boost and Mendo Boost!

(The skills are also part of the Prize Ball 3 pool, so you have a chance of casting one whenever you use any Prize Ball!)

-A new Chip can now be collected:

Secret: Swap!

-NPC sidequests now have indicators for how important the sidequest is, or if one is already in progress!

-8 new Flipside costumes have arrived in Possy's costume shop for the following characters:

Toy Freddy, Shadow Freddy, Marionette, Endo-02, RXQ, Funtime Foxy, Fredbear and Golden Freddy (FNAF 2)!

Fixes:

Battle:

-Fixed major issue where the death of a party member that still had a revive would be skipped regardless

-TDH derelicts now have unique death animations, as both a fix to the mismatch caused by the default gravestone and another homage to their original game

-Salvaged Scrap and Special Scrap will drop less frequently from battles

-Fixed issue where the jumpscare effect on enemy slot 3 would not dissipate

-Fixed layering issues with Phantom Mangle

-Adjusted scale and position of Taserpod lighting so that it doesn't cut off at the top

-Tool, Alphus (TDR), Derelict and Defect can now appear when a Marionette Roulette Ticket is used

Overworld:

-Adjusted values tracked for challenger selection

-Added an additional cap to challenger selection range to ensure it selects valid challengers

-Glithced Chests will now move into &*___TWRE, allowing another means of fighting the area's elusive miniboss

-Adjusted how the noise attract of the Glitch sprites works, with their attract range increasing with repeated sound

NPC:

-Chat dialogue has been heavily reworked into more uniform templates. This should fix many issues caused by the earlier setup (such a typos or mismatched dialogue)

-Adjusted rewards of most NPC sidequests

Items:

-Chips have had their text reworked

-Fixed issue where Pule Lure amount

Misc:

-Fixed typo in Nightmarionne's loading screen

-Fixed issue where Pulse Lures would not be properly removed from the inventory when used

-Fixed minor issue where the fishing minigame was using the old version of the game's internal timekeeper

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And with that, the last big update for Classic Edition is done! Might still do some smaller scale patches to fix any remaining bugs, but otherwise I'm gonna start moving on to the redesign I've been trying to set up for some time now.

'Till next time!

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Creative drive has returned for a bit.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Can't wait to meet you!

So apparently CTF updated while I wasn't looking.

Can already tell this is gonna be a literal game changer.

Still need to move it over to the proper drive once other important IRL events are over, but...

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Suppose it was about time that some of these skills got a little extra kick.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.