Game
A Week at Shady's Remastered
1 month ago

V0.2.2


Just fixed a few minor bugs



0 comments

Loading...

Next up

I think this is the perfect model for the game

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

This a cool setup?

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Started working on the cameras, but I haven't actually added any yet.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.