Next up
Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
V1.0.3 Changelog
- Added the "No Yellowing" trophy
- Added a simple guide to the download options
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)
I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.
Also I'll quickly address mobile controls in the article
V1.1.5 Changelog
- Made the mouse visible when on screen
V1.1.6 Changelog
- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game
(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)
- Doors can't be toggled if in camera mode
"This is where their story ends"
LCD FNaF 6 now in development. Link below
V1.0.2 Changelog
- Changed static assets to be Halloween themed during October
(Screenshot above)
- Added a new trophy for opening the game in October
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around











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