Game
LCD FNaF

25 days ago

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)




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"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

LCD FNaF - The official low-budget Trailer

Play here

>>gamejolt.com/games/LCD-FNaF/1001601<<

(Not affiliated with Scott Cawthon)

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

V1.1.5 Changelog

- Made the mouse visible when on screen

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

V1.0.3 Changelog

- Added the "No Yellowing" trophy

- Added a simple guide to the download options

V1.0.1 Changelog

- Fixed a trophy bug that would give you the platinum after getting all trophy's of the same rarity

(e.g. all bronze)

- Nerfed power drain

(1.5x more power)

- Actually made the game accessible

(the page was still on dev log mode - My bad)

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article