Next up
"This is where their story ends"
LCD FNaF 6 now in development. Link below
LCD FNaF - The official low-budget Trailer
Play here
>>gamejolt.com/games/LCD-FNaF/1001601<<
(Not affiliated with Scott Cawthon)
Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
V1.1.5 Changelog
- Made the mouse visible when on screen
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.
I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')
V1.0.3 Changelog
- Added the "No Yellowing" trophy
- Added a simple guide to the download options
V1.0.1 Changelog
- Fixed a trophy bug that would give you the platinum after getting all trophy's of the same rarity
(e.g. all bronze)
- Nerfed power drain
(1.5x more power)
- Actually made the game accessible
(the page was still on dev log mode - My bad)
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)
I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.
Also I'll quickly address mobile controls in the article
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