v1.0.2
A couple fixes at the entrance map:
-Moved Ardain a tile to the left where he belongs. This way, you won't get stuck in a move route for standing a tile below him.
-Fixed one of Ryze's lines of dialogue regarding the tower.
Next up
The Tower of KYLE v1.0.1 Tiny, tiny update:
-Removed an event that was there for testing purposes.
Version 1.0.0 can still be downloaded for now if you want to try to find it...
Should the need arise, I'll do more updates later on.
kyletower v1.0.5
-Added a new battle start animation
I'll eventually make this animation and another one available for download.
kyletower 1.0.6 patch notes
Some of the changes here were based on a review on the rpgmaker.net page.
The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.
Hii, I have been creating some enemies sprites and combat backgrounds for the game I'm developing. What you guys think?
The full version of the Cursed Sword of KYLE is now released!
Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.
The main story is about 4-5 hours long, with some optional stuff here and there.
The sequel to The Tower of KYLE now has it's own game page (linked below)! It'll be rather longer than its predecessor, so I'll need a while to work on it. I plan to release a demo next month, though.
I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...
The video shows how they look in action:
Por si a alguien le interesa. Acá están los gráficos de las caras que dibujé para la primer Demo.
Habrán más para la próxima que salga, oh sí.
100+ downloads! (including other sites) Plus, a release window for the postgame.
0 comments