I screwed up, and released the game in a technically incompleteable state due to forgetting to do one last test before launch after adding the replay levels mechanic. Copy pasted code in stupid spots, forgot about it, launched the game without thinking twice, and forgot about the game due to burnout for six months. For that, I am truly sorry; as I didn't realize this mistake until I started a casual playthrough a day or so ago. Hopefully this patch makes it up to you guys; and you all can see the ending and rest of game I worked hard for; hopefully without a dumb moment on my brain. Alright, going back into the shadows. Brain thoroughly scrambled, and stressed beyond belief. I just want to sleep now lmao. g'night.
Next up
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
V2.0.0 Released
The Mimic Day #FanArtFriday #SecretOfTheMimic
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
bears
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
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