Game
FNaF World XL
3 years ago

V1.1.1 is live


:)

xl_patch_banners_ab.png

New content:

-A new chip has been pulled into a new section of the Backstage area!

Do you have what it takes to overcome it's guardian and retrieve Auto: Bubble?

Fixes:

-Adjusted point when the Update 2 trophy is rewarded so that it is not received earlier than intended

-Fixed an issue where Fredbear's dialogue would play when defeating a final boss

-Added a buffer to the Geist Lair's boss. If either team gets wiped out, all active minis will be destroyed.

-Fixed warp back to Fazbear Hills when Geist Lair's boss is defeated

-Fixed typos on Item screen and Credits

-Fixed issue where Auto: Mimic would also deploy a shield



1 comment

Loading...

Next up

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

It's been a long time coming...

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

How about we change things up?

That time of year again.