Game
FNaF World XL
3 years ago

V1.1.1 is live


:)

xl_patch_banners_ab.png

New content:

-A new chip has been pulled into a new section of the Backstage area!

Do you have what it takes to overcome it's guardian and retrieve Auto: Bubble?

Fixes:

-Adjusted point when the Update 2 trophy is rewarded so that it is not received earlier than intended

-Fixed an issue where Fredbear's dialogue would play when defeating a final boss

-Added a buffer to the Geist Lair's boss. If either team gets wiped out, all active minis will be destroyed.

-Fixed warp back to Fazbear Hills when Geist Lair's boss is defeated

-Fixed typos on Item screen and Credits

-Fixed issue where Auto: Mimic would also deploy a shield



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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Yeah, we're doing this.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Can it be done?

(Also, Happy New Year)

New look, new direction.

First signs of danger.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)