Game
FNaF World XL
2 years ago

V1.1.1 is live


:)

xl_patch_banners_ab.png

New content:

-A new chip has been pulled into a new section of the Backstage area!

Do you have what it takes to overcome it's guardian and retrieve Auto: Bubble?

Fixes:

-Adjusted point when the Update 2 trophy is rewarded so that it is not received earlier than intended

-Fixed an issue where Fredbear's dialogue would play when defeating a final boss

-Added a buffer to the Geist Lair's boss. If either team gets wiped out, all active minis will be destroyed.

-Fixed warp back to Fazbear Hills when Geist Lair's boss is defeated

-Fixed typos on Item screen and Credits

-Fixed issue where Auto: Mimic would also deploy a shield



1 comment

Loading...

Next up

New look, new direction.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Can't wait to meet you!

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.