Game
LCD FNaF

8 months ago

V1.0.3 Changelog

- Added the "No Yellowing" trophy

- Added a simple guide to the download options




0 comments

Loading...

Next up

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

V1.1.6 Changelog

- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game

(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)

- Doors can't be toggled if in camera mode

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

LCD FNaF - The official low-budget Trailer

Play here

>>gamejolt.com/games/LCD-FNaF/1001601<<

(Not affiliated with Scott Cawthon)

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

V1.0.2 Changelog

- Changed static assets to be Halloween themed during October

(Screenshot above)

- Added a new trophy for opening the game in October

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

V1.1.5 Changelog

- Made the mouse visible when on screen