Game
LCD FNaF


8 months ago

V1.0.2 Changelog

- Changed static assets to be Halloween themed during October

(Screenshot above)

- Added a new trophy for opening the game in October




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Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)

LCD FNaF - The official low-budget Trailer

Play here

>>gamejolt.com/games/LCD-FNaF/1001601<<

(Not affiliated with Scott Cawthon)

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

V1.1.5 Changelog

- Made the mouse visible when on screen

Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.

It was a lot easier than I made it out to be in my head...

(They'll be a lot slower in-game)

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article