Next up
"This is where their story ends"
LCD FNaF 6 now in development. Link below
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen
Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
V1.0.1 Changelog
- Fixed a trophy bug that would give you the platinum after getting all trophy's of the same rarity
(e.g. all bronze)
- Nerfed power drain
(1.5x more power)
- Actually made the game accessible
(the page was still on dev log mode - My bad)
Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)
I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.
Also I'll quickly address mobile controls in the article
Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.
It was a lot easier than I made it out to be in my head...
(They'll be a lot slower in-game)
I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.
I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')
V1.0.3 Changelog
- Added the "No Yellowing" trophy
- Added a simple guide to the download options
V1.1.4 Changelog
- Added an option to switch between 6 or 9 minute nights after some feedback
(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
0 comments