Next up
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
the UI states work now.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
limited working code for painting planets, not all the sections work right just yet, sadly.
version 1.5 gameplay video: https://www.bitchute.com/video/f2TOWW0uaLam/
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test















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