Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
...
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the UI states work now.
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
HUD test















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