Next up
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
limited working code for painting planets, not all the sections work right just yet, sadly.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
player UI is coming together.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
https://www.bitchute.com/video/sF2KTSkeNdBe/
STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.















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