Next up
things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork
...
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
ingame machines and gameplay build progressing.
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
v1.75 out now
0 comments