Game
starflight tech demo

5 years ago

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.




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designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.

screenshots

v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ingame machines and gameplay build progressing.

the UI states work now.

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

testing the mood and ambience of things as i get player control systems wired into the text frontend.

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area

HUD test