Well, well, well, what do we have here. It’s a new release. Even if you haven’t reached Chapter 5 yet, I highly recommend updating to this version! There are lots of changes that should make playing the game feel smoother!
[Gameplay]
Chapter 5 now playable
Added “Analyze” to EXE Drive which allows you to see an enemy’s stats and elemental resistances. It costs 5 EXE and does not take up a turn. All characters can use this skill.
Made a slight improvement to a cutscene at a certain area in Chapter 4 involving a ladder.
New Battle BGM for each Chapter (To update the BGM, just step into any nation. BGM for Chapter 4 is the same as Chapter 1)
Dash can now be used EVERYWHERE. Most of the people I’ve seen record videos on Youtube have their game run very very slow. Sprinting should make the game more manageable. It is still disabled in that one room in Dotenin Land (for obvious reasons).
Changed the dialogue for the bookshelf in Neptune’s room. Read it to find out about the whereabouts of a certain character.
Exiting the Help Menu now returns you to the Main Menu instead of closing it.
Fixed the order in which Weapons, Armor, etc. are shown in your inventory.
[Graphics]
The Battle Results screen has a new UI that now shows EXP, Credits and Treasure gained in a more streamlined way. If a party member levels up, it will also display that character’s updated stats and newly learnt skills (if any).
The following skills have been given dynamic Action Sequences: Chest Buster, Tsunderush, Berserker Bash, Venom Point. I understand that this might cause some people’s games to start slowing down (or slow down even MORE) while the skill is being cast which is why this won’t be fully implemented yet. Tell me what you all think.
Overworld and battle images of the “-mancer” enemies have been changed. This was done to reflect an important story detail that they are NOT meant to be human, and instead an artificial construct of some sort.
The battle images of some other enemies have also been changed
Shadows removed from the battle images of all enemies. It doesn’t look nice all the time which is why some enemies don’t have them, but the inconsistency is bothering me, so I got rid of them all.
New battle backgrounds for almost every dungeon.
Changed the window skin again.
Map arrows for doors and small entrances added/changed
Minor changes to some animations.
[Character]
K-Sha’s Ravager changed to hit all enemies.
C-Sha’s Motion Fist changed to be an Instant attack.
This version has been in the works for 4 MONTHS. I probably forgot or overlooked some bugs that need to be fixed. Bug reports are always appreciated as well as feedback on the new Action Sequences!
As usual, the Mac build will be released in the following week or so. I will update the main page when it is out.
psst If you check the new banner, you may be able to see some of the new characters. Make sure not to damage your eyes though!
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