Game
Angels & Demons
2 years ago

v2.0.2 Patch Notes


New Features

- Added option for Borderless Fullscreen.

Balance Changes

- Adjusted the hitbox of the shockwave attacks used by the Gluttarist, and Oss.

Bug Fixes

- Fixed a softlock that could occur when reviving a KO'd party member under certain circumstances.

- Also fixed an issue where revived players would have their turns already used.

- Fixed a visual issue with stunned characters in Autumn's Sentry Shuffle attack.

- Fixed an animation issue where characters would not play their death animations when KO'd.

- Fixed an issue where KO'd players could still move around in Dodge! and Team Dodge! attack styles.

- Fixed a grounding issue when failing the Jump attack

- Fixed a collision issue in the Dash tutorial room.

- Fixed an issue that would cause tutorial messages to flicker on lower framerates.

- Fixed some typos in item descriptions, and song titles.



0 comments

Loading...

Next up

WOAH? A MAJOR UPDATE? (v2.1.0 release)

Angels & Demons: Demo 4 v2.0.0 (MULTIPLAYER UPDATE)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)