Game
Hello Neighbor: Hidden Spirits
1 year ago

v2.0.4
Fixed the performance issues when you swap quality settings. Turns out when we switched to Unreal 5.4, all the shaders reset and I forgot to recompile them all, which was causing all that lag.
Update will be rolling out within an hour.




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We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

This will be a real feature in the game

You will be able to do this

Trophies are now implemented :)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)