Game
Hello Neighbor: Hidden Spirits
7 days ago

v2.0.4
Fixed the performance issues when you swap quality settings. Turns out when we switched to Unreal 5.4, all the shaders reset and I forgot to recompile them all, which was causing all that lag.
Update will be rolling out within an hour.




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WIP title screen "play" animation

Added proper window jumping and swearing when the Neighbor is in hunt mode

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Trophies are now implemented :)

Just a regular development screenshot. Nothing to see here.

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation