Game
Hello Neighbor: Hidden Spirits
1 year ago

v2.0.4
Fixed the performance issues when you swap quality settings. Turns out when we switched to Unreal 5.4, all the shaders reset and I forgot to recompile them all, which was causing all that lag.
Update will be rolling out within an hour.




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Trophies are now implemented :)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)