Happy almost New Year, adventurers!
I usually don't do devlogs for small patches, but as there's been a few since the 2.1.0 release earlier this month, this feels worth it.
There's nothing too major, mostly lots of little changes and fixes, some of which will be quite noticable!
(I'm also still working on an update for Taste of Adventure, which will hopefully be out by end of the year)
Below, I've compiled all patch notes from after 2.1.0's release, if you're curious to take a look what all has changed.
As always, thanks so much for checking out my game(s)!
Happy holidays/New Year, when it comes!
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PATCH NOTES:
Additions:
- Added ability to hold a direction in the main menu to repeatedly move the cursor
- Added more information to control rebinding, to help with getting out of binding mode after a failed input
- Added 6 new skins - Recolours of the default one (Green, blue, yellow, purple, black, white)
- Added "NEW" item indicators to shop items when they become available
- Added many more pots to the world. There were barely any before
Changes:
- Gave main menu cursor new visuals, including outline, for increased visibility in some situations
- Changed "Snowfall" option to "FX", and gave it multiple settings for possible performance gain
- Removed snow from intro text scroll, to make it easier to read
- Made HUD elements slightly more visible
- Made gold HUD highlight when looking at shop items
- Stopped dashing into ice ball traps from triggering them
- Made Cookies magic trigger explosive boxes
- Slightly changed shade of your Gremlin skin
- Changed shade of one of the Ogre enemies. He doesn't get much sunlight, so now stands out more from your Ogre skin option
- Changed pot designs to fit the game theme. They were identical to the first game's pots before
- Changed pots layout in sector I-7, to usually prevent item names being partly off-screen during randomiser play
- Changed colours of ice spikes, so that can you see them more easily
- Updated map guide for changes
Fixes:
- Fixed some main menus hiding parts of the corner controls information
- Fixed every gift on screen spawning particles when collected if FX option is MED or HIGH
- Fixed Skins information text not disappearing when Back is selected
- Fixed NEW indicators in shops sometimes displaying behind the shop items
- Fixed Boom Club's explosion line getting blocked if you're standing with a wall too close to your side
- Hopefully fixed your weapon sometimes being incorrectly oriented when you transition screens at an angle
- Hopefully fixed held weapon sometimes showing on top of you when it shouldn't
- Hopefully fixed Silver Bell friend sometimes going behind ground-based objects (pushable blocks, spikes, etc)
- Hopefully fixed weapon hit detection on various objects (such as doors and boxes) sometimes failing
- Fixed drop randomising for breakables, to stop groups of them destroyed at the exact same time from dropping the same thing
- Fixed Flame Spirit dealing contact damage when dying
- Stopped bombs (Death Bombs modifier) from colliding with the enemy they came out of
- Fixed some items, when randomised, not being set to hide behind some objects
- Fixed some items/chests in map guide images not being highlighted in dark sectors










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