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Update on Main Game Progress. 2
As usual see the text graphic for a written explanation.
v5.0 quick notes:
-Trimmed off a lot of fat
-Made a drop script that drops weapons of different rarity and stats
-Added a new monster
-Bunch of minor tweaks and changes
v8.0 quick notes:
-4 New Maps
-The Beginnings of a Game Loop
v6.0 quick notes:
-Updated the inventory system. Player can now equip drop weapons.
-Pressing the swap weapon key now toggles between equipment slots.
-Revised the inventory control buttons a bit.
-Save system. Rough draft, but still operational.
Update on Main Game Progress. 1
Since Game Jolt only allows for an unsatisfying amount of text per devlog, I've included the more in depth devlog text as an image file.
v7.0 quick notes:
-New Tile Set
-Dialogue System
-Area Transition
-Shop System
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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