Game
Outertale (Project Spacetime)
4 months ago

v5.01 has been updated for Itch and Gamejolt! Read the article for the changelog. Spoiler changes are protected by a spoiler tag.


> The text rendering system should no longer cause a white screen to appear after extended playtime. I can't confirm if this is fixed -- please report if the bug still occurs when you download the update. Make sure you're on 5.01!

> For alternate keyboard layouts, such as AZERTY and DVORAK, letter key inputs such as Z and X now require simply pressing that key directly, rather than pressing the key at the position of that letter in a QWERTY layout.

> Glitches surrounding exiting a battle very quickly after the fight interface is used should be resolved.

> The credits have been updated with some missing names which were added or recognized after the initial 5.00 build was made.

--SPOILER CHANGES--

> You can now backtrack via the Citadel and Aerialis elevators in the chaotic route. This also means Tem Village is accessible, in case the battles are difficult, you can backtrack to take the Temmie Armor.

> A softlock caused by Asriel's dialogue in the chaotic route, while waiting for the 2nd MTT show timer to run out in Aerialis, has been fixed.

> Posing 4 times in a row on Mettaton EX no longer causes an error.

> Some of RG 01, 02, 03, and 04's check texts were mixed up, this has been fixed.

> The non-hitbox flies for Final Froggit's tounge attack have been made more transparent to indicate more clearly that you can't be hit by them.

> Holding the down key while moving from side to side at the very bottom edge of the 3D scenes in the Twinkly fight no longer results in an awkward sliding animation.

> Eating or dropping certain food items in front of Asgore during the pacifist epilogue no longer causes a text glitch.

> Killing or bullying the last monster in a battle with MK's fight or mercy option will no longer result in a text bug.

> The chaotic scene where Asriel leaves you alone with Monster Kid should no longer allow movement.

> The scene where MK helps you jump the gap should no longer allow movement.

> Quickly skipping the dialogue after a round of Electrosnail ends should no longer result in an asset error.

> Having Undyne bring out the snack plate, but not eating the snack plate, will no longer result in asset errors after her hangout sequence is finished.

> Having MK's act causing the fake gelatini to flee the battle no longer causes a text bug.

> During Undyne's neutral death scene, when she first swings the spear to turn you green, will no longer has a single frame where you're already green to begin with.

> In Undyne the Undying's small box red SOUL attack, spears that spawn from the bottom will no longer immediately despawn off-screen.

> Doge's spear box push attack timing has been made a bit more lenient, particularly to resolve issues with the attack being too fast to react to.

> Interacting with the staermite hole from the wall to the left of it no longer triggers it.

> Holding C and UP to repeatedly activate the kitchen door while toriel is preparing food will no longer result in a glitch when she walks out of the kitchen during this action.

> The dark neutral route now offers a new, unique pattern for the third puzzle area in Starton, rather than re-using the chaotic route pattern.

> Chara's reaction dialogue to your action (spare or fetch) regarding Canis Major will now use the outcome of the Canis Major fight rather than the Canis Minor fight.

> When Sans walks up to be against the wall after the spot the difference cutscene, he will turn around to face forward immediately, rather than after his dialogue.

> Several typos have been fixed.

> Sans's dialogue while holding the cup during his judgement scene now has a darker variant if Papyrus is dead.

> The flavor text for Asriel readying his attack now consistently has a period at the end.

> Chara will now warn you of the Outlands skip (refusing to complete Toriel's 3rd lesson) before you select the final "No."

> Toriel now says she's proud of you for helping to reunite the blook family when you backtrack and call her in the napstablook encounter room in the Outlands.

> Toriel's text about "coming" or "seeing" her in the living room when you call her after getting out of bed (depending on if she's busy making breakfast or not) was wrongly swapped, this has been fixed.

> Asriel's comment the first time you call Toriel's phone in chaotic has been updated a little.

> An extra line has been added to the book Chara reads you in Starred inn.

> MK's reaction to getting their first nice dream has been edited a bit to match the facial expression they use.

> Chara now comments on the whoopee cushion as well, after the Sans cutscene if you interact with your barstool.

> A new variant of Papyrus's "EVEN THOUGH IT BASICALLY JUST HAPPENED" was added if it did not, in fact, just happen.

> Both Sans (dark neutral) and Papyrus's (pacifist/neutral) notes regarding the spaghetti now talk about you wasting time trying to reach it rather than wasting time eating it.

> The save point text for the moon rock salesfolk now changes properly according to when they're gone.

> The naming easter Egg for "asrie" has been added back into the game, it was missing before.

1


57 comments

Loading...

Next up

happy halloween

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

I decided not to continue writing the script, as enough is written to do the rest on the fly. Instead, I've started on overworld stuff!

Here's a preview (ignore the bugged menu layering lol)

Also, notice how things synchronize with music?

just kidding heres the real 2000 follower special

(he made it even better)

pre-game menu! can set music, sound, and keybinds before you launch the game now.

K I T T Y E M U 2

Improved launcher menu, and a new custom cursor!

Overworld got a color upgrade! (hopefully this will be easier on the eyes)

ENCOUNTER SYSTEM PREVIEW

It's time to show what this game is all about.

Also, first encounter progress is at 73%!

yes there is debug info in the corner no that will not be in the demo release thank you have a great day

No script progress yesterday, but sprites for 3 of 5 story characters in the first area are done or nearly done, and also, the first room is mostly done too!

In-game, the overworld/characters will be tinted a darker color, forgive the high contrast here