Next up
I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!
I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.
What do you think?
Effects and grabs!
When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.
I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.
Music and New Version
Rounds! Timer! Settings! Coming soon. But for now, you can listen to Bonnie's theme at the top of the game page.
I'm going to start animating and locking stuff in soon, so comments/questions/concerns/ideas are greatly appreciated!
Slightly older gameplay showing hitboxes and meters
GRAPHICS!!!
(ignore the old character model)
Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.
Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.
Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.
What do you think?
Welcome 2 posting:
While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.
We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
















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